Category Archives: ux

Decrepit citizen experience in this poor state. Visited local DMV with my daughter yesterday. Long lines, convoluted processes, web registration access that is outdated at best (and sometimes doesn’t function), filthy bathrooms, crowded and uncomfortable facility. It feels almost inhumane … Continue reading

Tight fit travel

On the way to Amsterdam from San Francisco. So many miles. So little space… For legs, arms, books, food, necks, feet, bags. On the last leg of this trip the flight attendant used the bathroom as her “office” — when it wasn’t otherwise occupied of course. For some reason I had to take three different hops to get over there. Looking forward to a single flight on the way back. However, once I’m settled in, there’s alot of time to read, or even work if there’s no one sitting beside me. Can’t work on a 17″ laptop without bumping into the next seat.

My inbox thanks 37 Signals

Fabulous! 37 Signals updated the design of emails that Basecamp generates to notify project members of messages, files, to-dos, etc. This might not sound like a big deal, but if you are using Basecamp as a tool across multiple projects and groups, the barrage of emails can become overwhelming. Since they were text-only, the messages were undifferentiated and required reading rather than scanning, even to get a sense of whether action was required. Sometimes it was easier just to delete them all and use project dashboards. The new design looks like a major improvement to me.

Friendly first impressions

Think of it, a sign up form can be almost conversational, as easy and intuitive as writing on a sheet of paper. Luke Wroblewski in a UIE Spoolcast points to the Huffduffer signup form as an example.

I’m totally envious. Talk about reducing a barrier to adoption. I wish all sign up forms (and the ones our team is working on) could be as easy, fun and conversational as this. Even for a bank or financial application. The same requests for information could be presented in an engaging way. Also the Huffduffer signup uses progressive engagement, asking for a bit more information at the next step. There are examples all over the web, from Netflix on, of how well this works to draw people in to getting involved with a site or application.

“Onboarding” web experiences

Good article in UX Magazine on welcoming users to a new site or application.

As the author, Whitney Hess, mentions, the unique focus of first experience with Tumblr is worth emulating… certainly has caught on virally as the easiest of the blog platforms to get up and running quickly. And the sign up experience at Tumblr is similarly smooth and simple.

(If you haven’t seen Tumblr, check it out. Easy to discover a wide range of content and contributors.)

Wishing the new sign up flow our team is working on now could be as smooth and easy as Tumblr. When you’re trying to welcome new people in, its not the right moment to set up multiple barriers. As this article points out:

They say you don’t get a second chance to make a first impression, and on the Web it’s truer than ever. If you don’t capture the attention of new visitors from the moment they arrive and guide them on their initial journey through the site, they won’t learn that the benefit you provide outweighs the cost—their time and effort to participate—and as a result, won’t stick around very long.

In addition, for sign up or any interaction, it’s important to let the user know you understand their context. If they’re on a mobile device, don’t expect the same complexity of inputs (long sign up forms, etc.) as on a larger screen with a keyboard.

The article is part of a new book, Designing Social Interfaces, putting it on my reading list.

Infinite flavors

Amelia Bellows : Flavors.me

Got a beta account on flavors.me. It’s been fun to play around with aggregating various places I live online, and offers easy ways to adapt the interface. Not as many options as something like Tumblr, but fun nonetheless. Check out my flavors.

The ten demandments

These are good basic principles. Our five design principles for the new site are still being word smithed, but each of them is either the same as one of these demandments, or overlaps with one or more of them. Ten demandments.

Experiment in selling online

Sigg water bottle with famous words of Jim BellowsFor Christmas gifts to family and friends, I had used Cafe Press to be able to design and print custom items. In order to be able to get the full variety I wanted in items, I had to actually subscribe to the service, in effect creating an online store front.

After a few people wore or carried the gifts, friends have said they’d like to be able to get them as well. Looks like a great opportunity to experiment with an online store and marketing it!

So I set it up today. T-shirts, Sigg water bottles, sweat shirts and gym bags in all sizes. Check it out.

Still a bit of a mess, Cafe Press interface is not the easiest to customize without really diving into fully revising the html.

However, mess or not, decided it was now or never to start marketing it, since once I’m back at work next week time will be short.

Created a few posts on a blog or two, emailed friends, and will try some other experiments in online marketing with other blog posts, tweets and such.

Trying out typekit

I signed up for a free account on typekit. It looks like a really promising way to substantially improve typography and design online, without resorting to image-based text, sFIR or Flash, etc. I tested the free functionality on a single page. Unfortunately the free account only allows you to change two style identifiers, so depending on how your css is structured (my first test was with a site set up using a WordPress blog and theme), it’s pretty limited. I’ll probably bite the bullet and sign up for the first paid level to see what can be done. It’s less than $30 per year so not so painful. Need to ask the css experts I know how practical this would be for any large site.

New one laptops per child

New XO-3 laptop for children
From the pictures, the new XO-3 laptop looks beautiful and sleekly functional, but retains much of the original concept of a single device that works for kids in all kinds of environments. Got a kick out of asking adults to open the original one I got a couple of years ago, it was so unique it perplexed most of us at first.